House Party [v1.0.2 + Doja Cat Expansion] – Eek! Games Free Download

Free Download House Party v1.0.2 + Doja Cat Expansion For Windows PC in pre-installed game file direct link with latest updates. Eek! Games released the game on 01 September 2022 in the adventure franchise category. Now you can download this game’s latest version with all future updates.

House Party Game Information

Game Name:House Party
File Name:House_Party_Doja_Cat_v1.0.2.2.7z
Version:1.0.2 + Doja Cat Expansion
Developer:Eek! Games
Publisher:Levi Ross
File Size:3.25 GB
Operating System:Windows
Content Rating:12+
File Format:ZIP & RAR
Last Update:2022-10-01
Game Languages:English (eng subtitle)

House Party Game Overview

House Party is an open-ended social simulator mixed with a point-and-click adventure inspired by classic comedies of the 90s. Every decision changes your story and every character has something to reveal. There’s also a button to take your pants off.

What’s new in House Party?

v1.0.1
(Stable Release 9/01/2022)

  • Major optimizations to draw calls, shadow caster counts, and culling behavior(s) while the Player is in the back yard, and to a lesser degree, in the house. This should result in a noticeable performance gain for most users
  • Significantly decreased the amount of VRAM the game uses by cleaning up numerous scene objects, fine-tuning the light bake, and combining HQ light map compression + HQ light map encoding
  • Very minor optimizations of certain game load code
  • Per their request, Arin and Dan (Game Grumps) will not be available for use in Custom Stories
  • Greatly mitigated the chance that a Character can inadvertently get warped off of the NavMesh if they were warped to another Character that was in certain corners of the yard, against fences, walls, etc. This fix also cuts down on the chance that Characters can get warped into a room where the target Character cannot see them, or behind a door dividing the two Characters
  • Fixed the Eek! Games intro being stretched awkwardly when using ultrawide resolutions
  • Prevented a NullRef Exception that could occur if a CSC user tried to use certain Item-related GameEvents without adding an entry for that Item to the Main Story script/file
  • NonPlayerCharacters will no longer instantiate anywhere other than in the LoadingDock. Any Custom Stories that relied on NPCs starting at their Default Locations somewhere in the house/outside will need a WarpTo added in order to position them as intended. This incidentally fixes an NPC placement issue with our Vickie Vixen Valentine story
  • Fixed an issue that could cause some NullRef spam if an NPC was disabled anywhere in the LOS of the Player
  • Fixed a MissingReferenceException that could occur if an NPC was disabled shortly after an ActionItem StopAction was called
  • Refactored Audio system so that NPCs have the same mouth animations no matter how attenuated their volume it
  • Fixed a bug that would prevent the Mute DMCA Music option from working with the Female Player’s Intro Cut Scene
  • Fixed a bug that would prevent EntersZone Event Triggers from firing if a Character previously did not have a Zone assigned
  • Fixed an issue that was causing NPC Background Chatter outside of CutScenes to be too quiet
  • Enabled the Duct Tape, and more, as Interactive Items
  • Fixed an issue that prevented the Player from being able to open the Inventory UI while using the Player Action Radial or a Radial Menu for an item outside the Inventory
  • The Clothing Console Command will no longer attempt to remove Clothing from “Asexual” Characters. At this time this only affects the Game Grumps (who could not be nude anyway) and our future mystery oh, right. Mooooo. That one
  • Certain Console Commands that were already impacted by, or are newly impacted by, Asexual Character settings have had various pieces of feedback text updated
  • Certain NPCs will now have a Default Emotive Blendshape Configuration that they will use, should they be idle, not socializing with others, speaking, moving, etc.
  • CutScenes that do not include the Player will behave much more fluidly now. Automatic UI toggles, movement/input restrictions, and the removal of other misc. constraints should make them more easily enjoyable
  • Touched up the NavMesh to remove a number of gaps and slightly expand walkable areas where reasonably possible
  • Removed a number of duplicated bushes and small plants from the yard and garden area that was essentially invisible to the player, yet were still being rendered
  • After NavMesh and Yard object cleanup, refreshed Occlusion and Light Bakes
  • Various existing (and new) items are now grabbable by the Player
  • Added Debug Logging to track the successful change of, loading, and unloading of scenes
  • Fixed an issue that was causing VA bundles for stories to erroneously duplicate themselves in asset folders for other stories
  • Cloth Components will start fading out their simulations at lower, more reasonable distances
  • Eliminated or mitigated several per-frame or frequently called sources of Garbage Allocation
  • Added a new ItemFunction to InteractiveItems that allows Disabling or Enabling of a ScriptObject referenced by appropriately configured InteractiveItems
  • Made a number of performance-related tweaks to Occlusion Culling-related settings and behaviors
  • Slightly increased crossfade time in default animations
  • Fixed an issue where converse animations would continue to play long after a character stops speaking
  • Tweaks to look at durations and timings to create more realistic look at behavior, particularly in dialogues
  • Added Polish as an official entry to the Languages list on the Main Menu
  • Fixed a niche Nullref Exception that could affect intended auto-close behaviors of the Fridge and Pantry doors
  • Fixed a possible niche null ref that could occur on some transitional scenes like the Disclaimer screen
  • For RayCast/layering purposes, certain parts of the Front Door and the Garage Doors (more specifically, the big fucking parts that block stuff) will count as “Walls” instead of whatever the shit “Default” means. They just want to be like their other door brethren
  • The windows in the front of the house, facing out to the street, will now function as a “Wall”, similar to other suspiciously window-like objects
  • Added a MoveTarget near the windows in the dining room that face the Front Yard (DiningRoomNearFrontWindow)
  • Added a MoveTarget (KitchenNearFruitAndMicrowave) in the Kitchen near the new pile of fruit. Fruit smorgasbord? Fruitapalooza?
  • Added a second MoveTarget outside near the Air Conditioner, daringly named OutsideNearAirConditioner2
  • Adjusting in-game font/font size now applies to InventoryUI item name, UseWith header, ResetCSCPrefs button, and FOV value in Graphics
  • Added translation functionality for DialogueUI social meters and Opportunity popup messages
  • Added translation functionality for Gender Tags in Load Game tooltips
  • Added translation functionality for default NPC “doesn’t want that right now” texts and item added-to-inventory text
  • Asexual NPCs will be prevented from being included in any sex cutscene that does not explicitly designate them as involved by default (as a default Star or NPC1, etc.). At this time this only applies to the Game Grumps, but additional Characters in the future may also be affected by this change
  • Fixed an issue that could allow “canceling out” of a Narration Pop-Up to inadvertently close UIs open behind said Narration
  • Added a very slight delay before allowing Player Input to progress through queued Narration. This should help curb any accidental skipping of Narration Pop-Ups
  • Fixed an issue that could cause NPC erections during CutScenes to, under certain circumstances, not behave as girthy as we would all hope for
  • Fixed an issue that was allowing an extra character into certain Custom Story Browser Story Titles
  • In the Combat Training Story: removed old references to “F1” for viewing keybinds/help
  • CSC: added PlayerTookCameraPhoto Event Trigger. This will fire after the Player successfully takes any picture with the Camera item and all “Photos”-related Player values are incremented

Game Screenshot:

House Party Free Download Links

Win 64bitGOFILE – MEGA – UPLOADHAVEN

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